
09-19-2011, 10:12 PM
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Registered User
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Join Date: Jun 2011
Posts: 27
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In response to the 1980 thing, I was going to send along the value of timevar2 then when they receive the email, check their clock time and the current value of timevar2, and simply subtract until it is correct. That way the player sending the email would say it has been sent from 1980 (until they change their clock back), but the player receiving would have it state the correct time it was sent, as per their own computer clock.
But since there's not a way to access said clock I guess I'll just use a server-side clock. Thanks buddy. |
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