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Old 09-16-2011, 05:06 AM
pig132 pig132 is offline
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Join Date: May 2006
Posts: 260
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GUI Class triggeraction/triggerserver

Alright, so I am making a shop GUI (in a class) but I can't seem to get the triggers work. For example, when the buy button is clicked, it won't trigger and i've read that you can't triggerserver in classes, but triggeraction won't seem to work either. This is my current code (onaction at the top and the trigger at the bottom)

PHP Code:
function onCreated()
{
  
setshape(13232);
}

function 
onActionBuy()
{
  
player.chat "HELLO";
}
//#CLIENTSIDE
function onActionLeftMouse()
{
  
onCreated();
}

function 
onCreated()
{
  
setshape(1,32,32);
  new 
GuiWindowCtrl("shop_window")
  {
    
profile GuiBlueWindowProfile;
    
screenwidth 2.5;
    
screenheight 2.5;
    
text "Zoraa's Shop";
    
width 210;
    
height 150;
    
destroyonhide true;
    
closequery true;
    
    
canresize 
    
canminimize =
    
canclose =
    
canmaximize false;
    
  new 
GuiButtonCtrl("shop_close")
  {
    
profile GuiBlueButtonProfile;
    
65;
    
120;
    
width 75;
    
height 20;
    
text "Close";
  }
  
  new 
GuiButtonCtrl("shop_bomb")
  {
    
profile GuiBlueButtonProfile;
    
10;
    
28;
    
width 60;
    
height 60;
    
  new 
GuiShowImgCtrl("shop_disp_bomb")
  {
    
15;
    
15;
    
width 32;
    
height 32;
    
image "bomb.png";
    
layer 4;
  }
  }
  
  new 
GuiButtonCtrl("shop_arrow")
  {
    
profile GuiBlueButtonProfile;
    
75;
    
28;
    
width 60;
    
height 60;
    
  new 
GuiShowImgCtrl("shop_disp_arrow")
  {
    
25;
    
15;
    
width 10;
    
height 30;
    
image "arrow.png";
    
layer 4;
    
  }
  }
  
  new 
GuiButtonCtrl("shop_fullheart")
  {
    
profile GuiBlueButtonProfile;    
    
140;
    
28;
    
width 60;
    
height 60;
  
  new 
GuiShowImgCtrl("shop_disp_heart")
  {
    
15;
    
15;
    
width 31;
    
height 33;
    
image "state.png";
    
offsetx = -80;
    
offsety 0;
    
layer 4;
  }
  }
  
  new 
GuiTextCtrl("shop_bomb_amount")
  {
    
profile GuiBlueTextProfile;
    
25;
    
85;
    
text "Price:";
  }
  
  new 
GuiTextCtrl("shop_bomb_amount2")
  {
    
profile GuiBlueTextProfile;
    
10;
    
98;
    
text "25 for 10g";
  }
  
  new 
GuiTextCtrl("shop_arrow_amount")
  {
    
profile GuiBlueTextProfile;
    
90;
    
85;
    
text "Price:";
  }
  
  new 
GuiTextCtrl("shop_arrow_amount2")
  {
    
profile GuiBlueTextProfile;
    
75;
    
98;
    
text "30 for 10g";
  }
  
  new 
GuiTextCtrl("shop_heart_amount")
  {
    
profile GuiBlueTextProfile;
    
155;
    
85;
    
text "Price:";
  }
  
  new 
GuiTextCtrl("shop_heart_amount2")
  {
    
profile GuiBlueTextProfile;
    
145;
    
98;
    
text "3 for 25g";
  }
  } 
// main window
}

function 
shop_close.onAction()
{
  
shop_window.destroy();
  
player.chat "Thanks for shopping!";
}

function 
shop_bomb.onAction()
{
  
triggeraction(this.xthis.y"Buy"null);

If anyone could help me with this and/or possibly help me optimize my code that would be great. Thanks
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