Quote:
Originally Posted by destructo104
Server Features List
Achivements
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Achievements don't change gameplay, but ok, it's an interesting thing, though a bit overused these days. Aren't you afraid you'll guide the players in directions that limit their options?
I'm reading Auction House in this. Not too interesting, and a minor difference from a public trading area.
Doesn't Era have quests as wel?
This might be interesting. How is it going to interfere with people who don't wanna kill zombies? Is it gonna be the main thing to do or a side job?
Not interesting. Seems like tedious job...
Doesn't every server have this these days?
So it's just another job? Or will it be part of combat?
Mail delivery in a different jacket.
So you can't PK anymore because you'll get AI mobs after you? Isn't the most fun on graal to PK each other?
Not sure if Era does this, but it's not that interesting. Just a way for the rich to get richer I guess.
How are these different features? Bigger and smaller playerhouses are exactly the same thing.
Nothing new, moving on...
Why would you pay for bodies you can set with text?
Radio is cool, will anyone be able to stream music? Why wouldn't I just put up grooveshark or something and have more music and better music than player X?
This is a good thing. Should be done alongside of playerhousing.
So this is the only place to sell stuff?
Sounds exactly like the radio.
Aside from the zombie and the wanted level (both of which might warrant an entirely different server), all the features seem kind of outdated or edits from what Era already has. What makes your server better than Era?