Quote:
Originally Posted by fowlplay4
The latest V6 broke Zodiac's Rendering of Player Heads on the map.
Code:
PHP Code:
//#CLIENTSIDE
function onCreated() {
temp.tx = (screenwidth / 2);
temp.ty = (screenheight / 2);
with (findimg(201)) {
x = temp.tx;
y = temp.ty;
layer = 20;
image = "block.png";
}
temp.obj = player;
with (findimg(200)) {
x = temp.tx;
y = temp.ty;
layer = 22;
ani = "zodiac_mapface";
playerlook = false;
actor.head = obj.head;
actor.attr[1] = (obj.hat ? obj.hat : obj.attr[1]);
}
}
The head appears way off the center in this case.
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I think this is another example of the ZOOMEFFECT problem I was posting about.
For Classic's map gani I set zoom within the script with the hat aligned normally within the animation and it works fine.