
09-06-2011, 12:32 PM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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Will check this.
In general it's good to put a player.chat = ""; in the script to avoid such cases, and also to give a feedback to the player that the chat command has been accepted.
Update: Ok fixed, restart your npcserver (/npcshutdown, /npcstart) to fix it. |
Last edited by Admins; 09-06-2011 at 02:48 PM..
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