Quote:
Originally Posted by fowlplay4
Also note that NPCs are unloaded after around 10 minutes of inactivity in the level, so when a player re-enters onCreated will be called.
You also have access to SQL for storing and retrieving data.
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Sweet! So when onCreated is called, the NPC could read from SQL what the current 'state' of everything is, to know whether they should be milling about peacefully, running for their lives, etc.?
(Also, I'm eagerly eagerly awaiting new episodes of Community)