Thread: Lag limit
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  #30  
Old 08-06-2011, 12:12 AM
Hezzy002 Hezzy002 is offline
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Hezzy002 is a jewel in the roughHezzy002 is a jewel in the rough
You can entirely fix "eating bullets" and completely synchronize the bullets by adding a time value to the bullet creation packet, and moving the projectile ahead based on what point in time it was created, then from there moving it using delta timing instead of a fixed value per frame.
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