View Single Post
  #36  
Old 07-27-2011, 09:56 PM
Alex-Stravier Alex-Stravier is offline
wat
Alex-Stravier's Avatar
Join Date: Aug 2005
Location: Indiana
Posts: 33
Alex-Stravier is on a distinguished road
Send a message via AIM to Alex-Stravier
Quote:
Originally Posted by ThomV View Post
So Alex, in your current position I think the work that's necessary for you to do far exceeds that of what a sane human being would devote their time to. And in the end, will unlikely benefit yourself as much as other activites would apart from perhaps a shortlived e-fame on a 2D online game.

I don't want to sound like a pessimistic jerk, by all means, if you want to - make it happen. Anything is possible.
I already know that there's very little benefit to me, but I don't care about that. When I started playing Graal in 1999, the feeling of the game was magical, and if I could at least make one newbie have the same feelings I had when I started out, then I will have done my job. This server isn't about me; it's about everyone. Why else would I offer up the tileset to aspiring level makers should the project ultimately fail?

The thing is, since posting this thread, I've been given a plethora of ideas by a good deal of developers. Yes, I'll still give out the tileset for use if we fail, but as it stands now, I have a couple of options for directing the server that I didn't have before.

I know better than most people about the development talent in existence on Graal. I've talked about it before, even. I plan to release some of the documentation on the server to see if it might interest other people into jumping on board.

Quote:
Originally Posted by ffcmike View Post
This may seem like another unpopular thing to say, but we can talk about potential as much as we want, to actually fulfil it and make that elusive breakthrough in this day and age of PC Graal is always either going to take something miraculous or it isn't going to happen at all.

Granted, Delteria does have a mouth watering set of graphics in dire need of a coder to bring to life, and should be able to showcase itself above the many rented playerworlds seeking such help, but lets face it... what talented/experienced/reliable coders are active and not already occupied by a project?
Unfortunately I think it's a case of either hoping somebody falls from the sky, or taking a big gamble on people who aren't proven to the extent such a project with good visual foundations may deserve. Inwhich case simply throwing numbers at an older project is something that is yet to generate an end product.

On the other hand, as much as other projects may benefit from Delteria's resources being distributed, it simply wouldn't be Delteria anymore, I don't think any remaining people with hope for the server would appreciate it as a form of nebulous 'spirit'.

In conclusion I'd say it's a matter of weighing up whether you'd prefer to sacrifice the potential quality of the end product against the sacrifice of identity, ofcourse many will argue that an end product is better than no end product, but can that still be sufficient for success?
I wouldn't say that it's an unpopular thing to say. It's completely true. There are far too few coders to go around on Graal, and many that I've spoken to are extremely busy with other projects, but a couple have offered their assistance.

A big problem that Delteria has always faced is management that quite literally disappears. SP Agent, MisconceptioN, Sandz, and more; they stop showing up, and we end up losing a lot of progress because of it. The blame isn't solely on any one person, though. I'm going to try to direct the project as best I can now, I don't have any priorities outside of work anymore, since I just finished up with school in the spring.

Waiting longer on this project isn't really a big deal -- it's been in development since 2005. So, what I mean, is that I'm not going to rush the development on it. That stresses out developers and just makes a terrible environment for everyone involved. But like I said before, I don't want a server made only in my own image, so I'm still trying to get input from other people involving themselves with the project. Delteria isn't Delteria for Delterians anymore. The new server is going to be for newbies and older players alike, without the elitist community that pushed others away.
Reply With Quote