Quote:
Originally Posted by Kyranki
That's exactly the issue, say for example there are 100 players online, and they ALL go to a single player dungeon, the exact same one...though not highly likely it could still cause ridiculous cp strain. Just saying tho.
I see the funtionality possible using objects, I think this should have a broader use though considering the use of objects.
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100 objects is not going to cause strain on the server unless you're copying a huge number of levels inside of those instances or you're doing something intensive inside those objects' classes.