I have a dream that requires a few great LATs and lots of work, but would be definetly worth it if other ideas have been implemented into a better playercount. Since you guys removed the south island, it just seems the step that was taken was negative, deciding to cram in everything at the top level, not a bad thing when it comes to convenience, but the gmap is very small afterwards. Servers like Zodiac and UN have large gmap. If we get that higher playercount I say we can have north island be more for business and chilling, while still being able to PK, then when you cross the bridge, warning signs to scare the noobs, they go to south island where its a complete warzone, everywhere is pk, insides buildings, abandoned warehouses, etc. And is layed out for strategic pking, places where flaks are useful, places where osiris are useful, etc so that all guns finally have a use instead of forgetting about.. whats that.. AC Cannon? never heard of that gun before heh. Also to keep from players running from non-pk areas, grabbing a door a few times, then being safe with the pk timer off. Every where is pk. They can have their luck running away, but you could cut off the top half if youve pked with 15secs. If respawning seems problematic you can warp to the nearest small hospital where it kicks you straight out once you fully heal, infront of the door, and to keep from campers sitting there you cant shoot within a multiple tile radius, and since there should be multiple small hosiptals around the area it shouldnt be a problem. And use of the sewer system aswell since its nearly useless and less traveled as ever since the new gang system. Just a few thoughts for later implications if we go on a upward path. |