The functions were only supposed to be replaced not the whole thing x.x
PHP Code:
//#CLIENTSIDE
function onTimeout() {
// Check for Floating Text IDs
if (this.floating.size() > 0) {
// Loop through Floating Text IDs
for (temp.imgid: this.floating) {
// Check if ID is expired
if (timevar2 >= this.floating.(@imgid)) {
// Hide Floating Text
hideimg(imgid);
// Remove Floating Text ID Data and from Array
this.floating.(@imgid) = "";
this.floating.remove(imgid);
}
}
// Continue Looping if there's still Floating Text
if (this.floating.size() > 0) {
setTimer(0.1);
}
}
}
function onActionClientSide() {
switch (params[0]) {
case "playerdmg":
showDamage(params[1]);
break;
case "npcdmg":
showNPCDamage(params[1], params[2], params[3]);
break;
}
}
public function showDamage(dmg) {
// Determine Coordinates
temp.tx = player.x - .5 + random(-1,1);
temp.ty = player.y + 1 + random(-1,1);
// Img ID Counter
this.counter_npc = (1 + this.counter_npc) % 20;
// Draw Floating Text
showFloatingText(1 + this.counter_npc, tx, ty, dmg, 1, 0, 0);
}
public function showNPCDamage(tx, ty, dmg) {
// Img ID Counter
this.counter_npc = (1 + this.counter_npc) % 20;
// Draw Floating Text
showFloatingText(200 + this.counter_npc, tx, ty, dmg, 1, 0, 0);
}
public function showFloatingText(imgid, tx, ty, msg, r, g, b, z) {
// Hideimg just in case
hideimg(imgid);
// Add to Image Tracking Array
if (!(imgid in this.floating)) this.floating.add(imgid);
// Set Time to Hide
this.floating.(@imgid) = timevar2 + 0.75;
// Display Text
showani(imgid, tx, ty, 0, "effect_floatingtext", msg, r, g, b, z);
// Timeout
setTimer(0.1);
}