Quote:
Originally Posted by cbk1994
It's rare for servers to be behind NAT, though, not to mention that both of the iPhone servers have their own IPs.
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This is a physical host with a lot of virtuals. Considering the servers are listening on seperate ports, there is no major issue here. It's like one web server serving multiple websites through vhosts. Classic iPhone got a separate machine due to how intensive it got during peak times. This isn't an issue for most smaller playerworlds.