
06-07-2011, 11:58 PM
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Banned
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Join Date: Feb 2007
Posts: 1,002
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Neat work.
I think if you want to really package this into something that could go into production, try to focus on what fowlplay mentioned, mainly: scaling issues. What happens when there are hundreds or thousands of players and levels?
It's an interesting design challenge and I'd like to see if you could come up with anything that preserves browsability without making it really annoying to use and/or complicated. |
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