Quote:
Originally Posted by iBeatz
I did say I was experimenting. 
And what's wrong with detail? I hate straightness. It's just so boring and repetetive. Every LAT does pretty much the same thing.
Why not spice things up a little?
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The problem with the huge level of detail you've put into your outside level is that it hinders readability. It's unpleasant to look at (for me at least) and the placement of most objects doesn't even make any sense. As a level designer, you should consider usability first. And random pieces of fence here and there are useless, to say the least.