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Old 05-20-2011, 01:53 AM
skillmaster19 skillmaster19 is offline
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Join Date: Oct 2010
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Quote:
Originally Posted by fowlplay4 View Post
With move(). Sure you can do it your way and use interpolation on the client-side to smoothen out the movement but that's a bit more complicated.

I made a post about this similar situation a while back:
http://forums.graalonline.com/forums...25&postcount=5
Thanks, but the point of this baddy was to be action based, and keep the baddies response times amazing. If I lowered the timeout to 1 second, the whole targeting system would be pointless, because the player is constantly moving. I logged onto zodiac to find out while the baddies move very smoothly, but if you run from them they take about a second to respond, same as when you enter their aggro area. of course this kind of adaptation has to be done to Zodiac because it has hundreds of monsters being fought at once,but I plan to just use this baddy for part of a quest that will occasionally be played by new players.(there won't be hundreds of them being actively fought, that would crash the server)
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