Quote:
Originally Posted by fowlplay4
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Thanks, but the point of this baddy was to be action based, and keep the baddies response times amazing. If I lowered the timeout to 1 second, the whole targeting system would be pointless, because the player is constantly moving. I logged onto zodiac to find out while the baddies move very smoothly, but if you run from them they take about a second to respond, same as when you enter their aggro area. of course this kind of adaptation has to be done to Zodiac because it has hundreds of monsters being fought at once,but I plan to just use this baddy for part of a quest that will occasionally be played by new players.(there won't be hundreds of them being actively fought, that would crash the server)