Quote:
Originally Posted by fowlplay4
-: if (!getMode) {
+: if (!getMode()) {
You're still using a 0.1 second timeout for a baddy and that is very troubling for something you plan to have a lot. Aim for 0.5 second minimum timeout.
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How else am I supposed to update the position frequently? the low timeouts are necessary to have the baddy fight well.