Quote:
Originally Posted by Soala
Aren't you doing something similar for GK iPhone? I've heard GK iPhone's water would be different.
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On GK iPhone, I animated the water and it looked very nice, but since it was in GScript2, the iPhone client couldn't easily process so much animation. If water was done as I suggested, with shaders in the client, it would work much nicer and the result would be cooler looking.