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Old 05-06-2011, 12:15 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Devil_Lord2 View Post
For instance, I guess function onPlayerGrabs(){ }
could be made a class that could return true and make the if statement work..

if (onPlayerGrabs()){} "I think could work assuming it is joined to the class"
could return true or false.. I don't know how it works really...
That would be an event, not a statement. GS2 is event-based, so you do things after an event happens, unlike GS1 where you use if-statements for events, lol.

Quote:
Oh I see.. thanks ^.^;
In the future could they do it with commas to add more, or is there no point?
There is no reason to, arrays make more sense.

Quote:
I've had a function go through all players, and didn't accept externals.
I had it as:
variable
temp.count = 0;

a lot of script...

return temp.count
and
return count

which kept becoming 0 or null... in the end I set it to this.count = temp.count and it finally worked with:

return this.count

I couldn't get it to pass the temp. variable D:
Do you have the script? You must have been doing something else wrong.
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