Quote:
Originally Posted by Crow
Edit: It's on Atlantis, level name is at_v6_bug.nw. The level contains some bushes to also show the first bug (sound not playing) and then a block showcasing the crash bug. Touch the block to make the gani play, which in turn makes Graal crash. Block's class is "v6_bug", you can play around with that. The gani I used is "at_leaps2" in case you want to check that out. If you want to give the first bug a try, comment out line 164 in the "object" class (that's the hide() call); you'll then see that the sound plays 
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Interestingly the two problems are quite different but are just 2 lines separate from each other in the code:
- it was first adding the showimgs to the display list and then animating them (possibly deleting the showimgs while animating so that it's crashing when displaying them)
- when the npc was invislbe then it was only adding the showimgs to the display list (and displaying them) but wasn't animating them
Both problems are fixed in the next version which should be released sometime this weekend.