Quote:
Originally Posted by Crow
Bringing this up again. I'd really like a statement from you, Stefan, concerning this issue. To me it seems that the math done when flipping and rotating something differs from v5. My flipped and rotated sprites are always 180° off compared to v5.
So, is this actually a bug, or is this intended behavior? If it's the latter, I'll just fix my code. But you didn't say anything about it yet, so I don't know.
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It is intended. A few months ago the calculations have been fixed. Before it was basicly impossible to use stretchx/stretchy and rotation predictible at the same time.
About showpoly in external windows: We know of it, it will be added sometime but not very soon.