
04-16-2011, 09:57 PM
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Join Date: Apr 2006
Location: TN
Posts: 114
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Before I do this I wanted to run it by someone and possibly get some feedback.
Could I set a group of variables up to check the tiles and then direct the npc to non-blocking tiles closest to its destination? It sounds possible, but it would be a lot of code and then some equations to determine which non-blocking tiles are closer to the npcs destination. Also is there a way to cycle through the variables to input them into the equation? (such as with a loop?) |
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Zie
"It is not necessary to change. Survival is not mandatory." - W. Edwards Deming
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