Quote:
Originally Posted by WhiteDragon
We are intentionally working with the "lowest common denominator" a little here. We do keep an eye on people when they login and try to do these quests, and if someone can't figure something out, they log off immediately and never come back.
In fact, this sort of stuff never happening on Graal is a really good reason to try and ween people into it rather than expect a lot from the start (since other Graal players are our main playerbase, not experienced gamers). Imo, the first few quests being a little predictable is better than frustrating players.
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Providing direction doesn't mean you need to spoon feed players, and I find the concept of going to and from Master Li to be incredibly monotonous and boring. As someone who just enjoys exploring it puts me off, and these tasks just feel like a barrier rather than something that should
and could be fun. That is not because I've played Graal for a while now; the quests don't seem to focus on core Graal principles. It's because these tasks are pushed onto you, it's too assertive. That is why I suggested what I did, and what I did post doesn't remove the actual linearity of the tasks, it just disguises it.
I feel that you're just creating excuses for your current execution, but I don't mind, it's up to the development team at the end of the day. I just think it's a waste of something that could be otherwise fun to explore and initiate. I don't care if that's something you're doing in the future, I think it's too much at the present. I'll stop ****ting up the thread though, the idea is there, though it's clearly not worth much
