Quote:
Originally Posted by Crow
This particular event, maybe. But everything else seems to be unaffected. Still using the default stuff on Atlantis with at_sword.gani 
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Hmm... I actually thought about that since you're the one who brought it up. Graal code might be very primitive and still using player.sprite for hit detection. Dunno *shrug*
Quote:
Originally Posted by Crow
Pwetty pwease, make that player.ani.name. Thanks! 
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I actually had that at first but couldn't remember if it was the right way, heh. Been a while since I've scripted.