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Old 03-31-2011, 12:58 PM
Shards-Of-Fate Shards-Of-Fate is offline
Mr. Blu
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Join Date: Sep 2002
Location: Austin, TX, USA
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Project Fate: Hiring



Project Fate is Hiring!


Genre:
Action-Adventure / Fantasy MORPG

Brief Description:
Project Fate will be divided into a series of maps, each with its own terrain and creatures. Players will advance through areas to collect quests to advance through many intertwined storylines. Classes are one of the more prominent aspects of Fate, as the character's class choice will determine their strengths and weaknesses both in a party and out.

Target Aim:
Playable Closed Beta in 4-6 months.

Talent Needed:

Pixel Artist(s):
  • World Design - Tiles / Objects
  • GUI Design - Menus / Themes / Icons
Graphic Artist(s):
  • Promotional Art - Logos / Website
  • Concept Art - Sketches / Concepts
GScripter(s):
  • Scripters - Menu / Movement / Combat
Writer:
  • Story/Character Design - Main Plots / NPC Creation
Audio Composer(s):
  • Sound Effects - Weather / Character / Emotes / System
  • Music - Town / Dungeon / Battleground
Talent Not Needed:
LATs
Non-Dev

Team Structure:
Team Manager: Nico
Lead Design: Blu
Coding: Ohk4y

Progress:
Design: 75%
Graphics 5%
Coding: 1% ( We're working on the account system/character slots <3)

What to expect:

Custom Sprites:
  • Broken into three layers; Head, Torso, Legs.
Character Creation:
  • Choose your beginning stats and class, Also with many aestethic options to choose from; Hair Styles, Skin Tone, Eye Color.
Class System:
  • Multiple options of progression to cater to each player's unique play style.
Equipment:
  • Using various layers of viewable equipment, you can customize your character fully as your progress and purchase new forms of armor and decoration.
Stat and Leveling System:
  • Collect and earn points to Improve the Skills and Attributes that benefit your character as your progress through our expansive world.
Crafting System:
  • Use a wide array of tools and crafting areas to expand your collection of Weapons, Armor, Consumables, Furniture, and many other craftable items.
Player Housing and Guild Housing:
  • Through one of the Questlines you'll earn a land plot in which you can build a house. Houses can be upgraded with extra rooms, crafting areas, and additional storage area. Guild Areas can be upgraded to suit the needs of the guild with many options to build new and beneficial areas / buildings for the guild.
Solo and Group Play:
  • Dungeons and Quests to cater to all styles of play.
Alignment and Karma:
  • Through your actions in the game you will build your own character that really feels like its part of the world. Good decisions, Like completing a quest the way it was instructed, would grant you positive karma while Bad decisions, Like Pickpocketing would grant you negative karma.
Travel:
  • Many options from mounts to vehicles to speed up the travel across world.
Living-Breathing World:
  • NPCs will act on their own schedules, Guards changing shifts, Farmers farming their farms. While the both the time and the weather will change over time. Different creatures will inhabit different areas as the time passes, allowing for a more dynamic world.
Contacts:
If applying any of our developer position please include some reference to your work / a portfolio.

Nico: AIM:NicoXGraal
Email:[email protected]

Blu: AIM:MrBluGraal
YIM/MSN:thecolorofblu
Email:[email protected]
Additional information:

Movement:

Combat:

Customization:



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