Quote:
Originally Posted by Shards-Of-Fate
I counter your suggestion with a...What about rare spawns? Lets say he goes with your idea on the dropping the same thing each time boat. But he maybe only spawns every hour or so. Is that also tedious?
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Rather than rare = random, make rare more of challenge to get. A special criteria that would involve deviating from the typical route the player takes. Encouraging experimenting and exploration over just coming in and killing something over and over until you get what you want. ie., say there's a "unicorn" enemy. Regularly killing it only gets you it's hide, but a special method of killing it - such as a decapitation or some sort of slicing ability, or even something within the level you encounter the unicorn in, such as a trap - would net you its more valuable horn.
e. I misinterpreted your question as being about rare drops. But the same thing applies. Rather than just saying there's only a 20% chance of encountering a "blue rappy", make it so the blue rappy only spawns if a certain criteria was met (such using a harder to obtain item in a certain place, or discovering a hidden cave/route).