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Old 03-13-2011, 02:57 AM
MattKan MattKan is offline
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Quote:
Originally Posted by Shards-Of-Fate View Post
What do you enjoy about PVP?
(Its rewards? Experience? Ranking?)
I like the sheer joys of killing other players more than anything else. To make PVP more fun, I suggest you have lots of ways to do it. There should be lots of weapons dealing diverse amounts of damage. Some might even have special status effects when you hurt your opponent. (Dizzyness, illness, etc.)

On the other hand, I like the idea of receiving EXP for killing other players. You would have to be careful with this though; if you go up to a player with one life point and kill them, then it shouldn't really be worth anything. Here are some ideas I would take into account:
  • If you take 5,000 life from the opponent, kill him, and he takes 500 life from you, then you should receive a large number of experience points.
  • If you take 500 life from the opponent, kill him, and he takes 5,000 life from you, yet you still survive because of high life points, then you should still only receive a small amount of experience points.
  • If your opponent has 10,000 experience, and you have 100 experience, then killing him should result in a gain of massive experience.
  • If your opponent has 100 experience, and you have 10,000 experience, then killing him should result in either a tiny or no experience gain.

You have to balance things such as number of experience you and your enemy have, number of reamining health you and your enemy have when you enter battle, and who is ultimately victorious.



Quote:
Originally Posted by Shards-Of-Fate View Post
What do you enjoy about PVE?
(Drops? Boss kills? Rare Spawn Drops?)
I like baddies. When they are used in appropriate numbers, they are very fun and beneficial to the game. Killing baddies should give experience or drop items based on the following:
  • How much health the baddie already has when you begin fighting him.
  • How much health the baddie inflicts on you during the course of your battle.
  • You experience points in comparison to the experience points of the baddie.
  • The worth of the item should reflect the difficulty level of the baddie.

Well, these are my suggestions for an ideal server. :P Good luck!
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