Quote:
Originally Posted by Zxion
But what if the person is just being hunted and killed over and over while trying to go somewhere? Why should they have to wait longer and longer to respawn? Just something to think about.  Also, I really like the concept that you have going. Especially the class and skill system! Can't wait to see more!
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Valid point! I definitely know some people who would abuse that as well. Maybe an OSL warp with 2 separate exits to prevent door laming.
But on second thought. It's sort of the whole "survival" tactic. I've played a couple of FPS's that had the same in-game mechanics that I was talking about. (The more you get killed, the longer you take to respawn) The incentive to "not dying" is not having to wait so long to play again! And if you ARE one of people abusing the leveling methods, then it's far too much of a pain to wait.