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Originally Posted by cbk1994
For this reason, it's hard to remove deaths and still prevent abuse of the points system. Even if we remove the net points, it wouldn't solve the problem unless we stopped showing deaths.
I don't like this problem either and I tried to solve it a while back, but failed. If you have any suggestions, I'm listening.
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Points in profile could add up with no reduction on death, but the "/points
account" command could remain the same to check for abuse?
I understand that the thought process behind running is mostly to prevent the other gang from gaining points, but there is also a large amount of negativity centralized around the thought of "losing" points too. Kinda like a giant blemish in your profile -- which would make running away and laming the metaphoric proactiv so to speak.
Quote:
Originally Posted by cbk1994
If you have any suggestions for more rewards which can be added, or a better way to do rewards, feel free to make a list and I'll see about adding them.
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Anything at all that gives gangs continuous incentive to raid would be great. Right now, the largest amount of competition only occurs during the first couple days of a new week. Once a winner is apparent, gang activity drops drastically.
Quote:
Originally Posted by cbk1994
I agree, which is why we're starting to make it easier to get guns by placing most of them in shops and giving money for kills, which helps to promote PKing and prevent grinding.
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A new player would have to get over 10,000 kills at an average of $5/kill to be able to afford a middle-tier gun, and over 115,000 kills to be able to afford something like the tommy gun.
While it does promote pking and make era more fun -- grinding, digging, and mining is the still the most efficient way to generate money. Efficient is still gruelingly.. painfully slow.
Now that the staff team is releasing a variety of viable guns with capped prices, you'll no longer have to worry about the economy fluxing out of control. This would be a wonderful time to introduce new, adjusted, and/or creative ways of earning money at a more reasonable pace.
Quote:
Originally Posted by cbk1994
The gang points system originally calculated kills/deaths based on the amount of damage a player did rather than actual kills and deaths (like in Sales' KOTH), but gang leaders were against this idea when I was developing it so we switched to actual kills/deaths. If there is consensus for this to be done now it would be a fairly easy addition. I think it would be simpler than the assist system you recommended.
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I'd buy lots of armor, lots of bombs, and raid in groups of 3 if that happened.
Quote:
Originally Posted by cbk1994
Gang kills give $5-25 now. I don't want to increase it too much to prevent rapid inflation; we have already spawned $161,506 via death money (although the new gun shops have removed more than $5m so it's not noticeable right now).
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very cool.