Quote:
Originally Posted by Andre2006
EDIT: I voted "Yes" on the new poll, without realizing that bombs is going to be a BIG issue. IF it's a matter of damage you deal rather than kills, then kills won't mean anything. Best way to win this would be to stack up on bombs which deal more than half their health.
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It would probably be best to make damage determine kills for a player, but gang points only increase for actual kills. If a gang holds a base for an hour, it doesn't really matter how much damage they take as long as enough of them stay alive to defend the base.