Quote:
Originally Posted by Stefan
The way Graal was using UDP was fast but doesn't work for most people: people behind NATs, also on iPhone, Android, Flash/Facebook. It's also possible to use UDP for exchanging data between server and client, we can try that in the future. This kind of data exchange was previously used in Graal3D.
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UDP makes players much much smoother. On UN there was a big movement to help fix everyone's UDP, to the extent where the majority were using UDP over TCP. This helped keep spars fair, as TCP is too skippy which only makes it worse if it's a North American player vs a European.