Quote:
Originally Posted by cbk1994
What exactly are you trying to do? You can use triggerClient to trigger a weapon and catch the onActionClientside event, you just need to understand that you can't trigger a class itself. You have to trigger the weapon which the class is joined to.
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I have a weapon that puts an npc (which uses the class as it's script) that emits particles that obscure vision. I want it so it can pass the this.dropper variable over to the clientside so I can make the alpha much lower for the person who dropped it. I have a feeling that something could bug out if I tried joining it to the weapon that holds the skill script.