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I think one potentially related issue that may have been occurring as a result of observer mode is that sometimes onActionPlayerOnline is called for their login but the player object cannot be written to, and this is then repeated, out of 331 unique logins there were 2 guest accounts that were somehow duplicated side by side within an SQL database (since fixed to use a unique index).
Other than that there are countless reasons as to why observer mode is such a huge pain in the arse. |
Last edited by ffcmike; 02-11-2011 at 08:31 AM..
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