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Old 02-01-2011, 12:44 PM
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Quote:
Originally Posted by cbk1994 View Post
Putting a price on gangs is a bad idea, in my opinion. What makes Era fun for a lot of new players is that they can form parties and raid Era Mafia against other noob parties.

Unless you're planning on keeping the party system, everyone should be able to create gangs. The noobs creating their own gangs won't be subtracting quality members from the good gangs, anyway.
I'm inclined to agree with Chris on every point here. A focus should be moving party and gang bases less "far and wide" and more like EM: Closer to the central locations of Unstick and hospital. I don't attribute their survival to such factors, but there is heavy weight in BB and BH's locations being the reason they have lasted the longest (regardless of "on and off" activity), keeping them "raidable" constantly and giving that feeling like the PKing could go on and on, while other gangs created tend to be off in obscure locations like the beach (Morano Family), for example. Nobody wants to travel that far knowing that once they get there, those who survived a wave of attack will have healed and positioned themselves with time to spare.

TL;DR: Bringing the bases closer to centralised locations = more competition to have those bases, with EM being the perfect example of parties fighting over that one base, or BB and BH raiding each other due to being near Unstick and the Hospital.
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Last edited by TSAdmin; 02-01-2011 at 05:14 PM.. Reason: Spellcheck
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