Quote:
Originally Posted by Tigairius
Stefan did that on purpose for efficiency. On kingdoms iphone we have to create a new object each time we want new text basically. After about 30 objects or so, modulus back to 0.
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I know he did. The behavior should be optional, though. I also asked him personally about it, and he replied that it shouldn't even do that with text particles or something like that. He also said I should try two particle types and setting both vars the same, for that would eliminate his optimization, but that didn't work either.