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Old 01-17-2011, 08:42 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
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Quote:
Originally Posted by linkoraclehero View Post
Hardly. The shading has to be body-specific anyway to look good, so it would have to either be appended to the body image, or a separate file for every body, to properly match the shape. The simplest way to implement this is channel-based coloring, which will allow shading in the same manner as the game already uses; all reds get colored to one color, all blues get colored to another, etc.

The gani method is byfar the easiest as modifying the ganis to support it using notepad, nano, vim, emacs, etc. takes roughly 1-2 minutes per gani if you know what you're doing (If you're using vim or emacs, you should be able to figure it out rather quickly )

You mostly just need to understand alpha layer concepts, mostly that the alpha layer is averaged, not added or subtracted.
How is that going to help for servers/bodies that are already existing? Let new servers do whatever they want, but that is not what this is for.
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