Quote:
Originally Posted by Demisis_P2P
Phone CPUs are a bit weirder than normal desktop CPUs.
Up until the iPhone 3Gs iPhones all had the same 620 MHz RISC ARM CPU. The 3GS actually only had a 600 MHz CPU, which was actually an 833 MHz ARM Cortex-A8 CPU that was underclocked, and it was still much faster than the 620 MHz CPUs because of the layout of the chip.
The iPhone 4 has a custom 1 GHz ARM Cortex-A8 chip with a GPU built into it, so it handles video and 3D acceleration fairly well.
There are a few high end Android phones with HDMI ports built into them, because they can actually handle outputting Full HD (1080p) content, which is something that, in my experience, even midrange Laptops and Netbooks have struggled to do.
tl;dr- phone hardware and software is so different and optimized that its hard to compare with desktop hardware.
PC players would still have an advantage though because of both the other reasons Dusty said.
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Optimized, maybe, but still not THAT optimized. For example, iPhone servers can hardly have any clientside looping at all because the CPU's can't handle it. GPU and CPU are totally different. The iPhone can handle some powerful graphic output, but that means squat when it comes to processing data, and that's where the PC trumps the iPhone.