Quote:
Originally Posted by Demisis_P2P
Yep. I look at the directional buttons and they don't look very friendly for diagonal movement, and they cover up more screen real estate than a single analogue with a transparent directional ring.
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How much real estate it takes up has nothing to do with analog vs directional, but how large they make the button. In the end though it's all analog and simple snaps your player to a direction(since it just reads where your thumb is from the center).