
01-07-2011, 07:44 PM
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Banned
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Join Date: Jul 2004
Location: London
Posts: 2,029
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I think that if you're expecting a server to succeed entirely through Quests then it quite simply isn't feasible, Questing content of a high enough standard in comparison with Zelda will always take a much longer amount of time to create than actually play it, and so you're constantly going to have players hitting this end-point, and for this reason Events or other forms of Community Based content are still very important, I would also say this is the reality for whatever niche your server is intended to fill.
Quests do however offer you something which other forms of Community Based content are much less likely to, and that is (provided they have been designed well enough) the ability for entirely new players to know where to go, know what to do, learn controls and other features of the game, familiarise themself with the map and essentially not have to rely so strongly on their own initiative.
With enough good Questing content stringed together you are increasing the chances of new players not only staying online longer but increasing the chances of them interacting with other players and therefore becoming more likely to start participating within other forms of Community Based content, and this can even take effect before the end-point and be something they fall back to later on. |
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