Quote:
Originally Posted by cyan3
I'm not totally sure how it will work yet but wouldn't instancing solve that problem? It would be impossible to kill somebody in a different instance.
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Yes that's one of the many benefits of instancing.
The primary reason is really just to lower the amount of players on screen, less lag, more fun.
I'm also opting towards a Hub-world (with social hubs of course) style rather than an Open-world.