Quote:
Originally Posted by DustyPorViva
Graal on the PC needed to be maintained and advertised, and the price didn't help. Then comes the iPhone. Stefan does a little porting(and I think only a little, as I vaguely remember him saying it didn't take much to get it running on the iPhone), uploads it with an empty overworld that they worked on for 2 weeks(literally) and BAM, the rest does itself. iPhone Classic managed itself, and apparently players are easily satisfied.
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This doesn't surprise me. I just wish there was more effort being made towards the PC version because there's a lot of potential.