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Originally Posted by DustyPorViva
Acceleration is too slow.
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Speed does start off more slowly but increases gradually, whereas Default increases in 3 very sudden bursts a second or so apart from eachother.
Quote:
Originally Posted by DustyPorViva
Fading bushes looks bad, and is inconsistent with the rest. Why when I slash a sword it disappears but the horse eating it makes it fade? It doesn't represent getting eaten very well.
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The difference between slashing and eating a bush is that slashing is meant to be one swift action whereas eating occurs over a second, fading is supposed to represent this.
Quote:
Originally Posted by DustyPorViva
Why change controls? D isn't any more heavily used than A, and even if it is how often is there a conflict between eating a bush and using a weapon?
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I had it set to D originally and found this awkward, whichever action had priority it wasn't exactly difficult to end up doing the opposite to what you intended, atleast using A it's much easier to differentiate whether you intend to dismount or do an action as if you were trying to dismount you would likely not be moving or holding down a movement key.
Quote:
Originally Posted by DustyPorViva
I can't say I like the fire breath. A single line of fire could have opened up more possibilities than just a generic short-ranged explosion. Bombs don't offer the long-range accuracy that default horse-breath offered, and could have been used to your advantage, I think.
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The fire breath while wider as it goes along is still almost the same length as Default, it's a 32 x 32 box directly beside you as you'd expect from a normal sword type attack, another box besides that with a length of 64 pixels across from the player, a box next to that with a length of 96 pixels, and lastly a box with 16 pixel width and 32 pixel length.
Quote:
Originally Posted by DustyPorViva
Also I can't say I like the merging of horse functionality with the GUI. Just more information stuffed onto the screen, even if it is small. Do we really need to know all the time that the horse has 5/5 speed, or that it's holding a bomb? Could these have been better implemented? What about showing smoke coming from the horses mouth if it's ready with a bomb? What about a temporary gui that fades in and out when needed? It's not like Zelda where you have to constantly micro-manage the stamina of your horse.
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I considered a display above or beside the player but thought that this would conflict with the HP display, still the current display isn't exactly in the way.