
12-19-2010, 11:37 PM
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Banned
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Join Date: Jan 2009
Posts: 453
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Classic iPhone runs poorly because there's so many textures on different images, requiring them to upload so many images every frame. If Stefan were to merge heads onto 1024x1024 sheets and display pieces of it from UV coordinates, it would probably run better.
Unless Stefan already does this. I'm not sure if he does or not, but it's one of the only reasons why I can think that iPhone Graal runs so poorly. |
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