
12-19-2010, 11:32 PM
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Will work for food. Maybe
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Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
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Acceleration is too slow.
Fading bushes looks bad, and is inconsistent with the rest. Why when I slash a sword it disappears but the horse eating it makes it fade? It doesn't represent getting eaten very well.
Why change controls? D isn't any more heavily used than A, and even if it is how often is there a conflict between eating a bush and using a weapon?
You should have finished the jump animation/arc before you showcased this, as it looks horrible when you run full speed at a cliff with a horse and almost instantly hit the bottom. I also thing it would be better with a slighter delay before jumping off.
I can't say I like the fire breath. A single line of fire could have opened up more possibilities than just a generic short-ranged explosion. Bombs don't offer the long-range accuracy that default horse-breath offered, and could have been used to your advantage, I think.
Also I can't say I like the merging of horse functionality with the GUI. Just more information stuffed onto the screen, even if it is small. Do we really need to know all the time that the horse has 5/5 speed, or that it's holding a bomb? Could these have been better implemented? What about showing smoke coming from the horses mouth if it's ready with a bomb? What about a temporary gui that fades in and out when needed? It's not like Zelda where you have to constantly micro-manage the stamina of your horse. |
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