Quote:
Originally Posted by DustyPorViva
Eh, shotguns SHOULD shoot out a spread. I mean, that's how shotguns work. And yes, damage should be a matter of how much of the spread hits the player. The farther away the player, the less amount of the spread is going to connect. If you're close enough for a full spread to hit you, you SHOULD take heavy damage. Again, that's the purpose of shotguns -- close combat.
Though that said, the spread should be high. High enough so that you need to be relatively close to take heavy damage. Otherwise you could just calculate the distance the bullets travel so you could make the damage fade over a distance. Also, the spread shouldn't travel too far.
That's just my opinion.
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Yep, he was assuming that guns like the PBP would stay the same as they are now, but they're only like this because it was the only way to make a kind-of-decent shotgun with the existing system.
Giving shotguns a limited range is something that I've always wanted to do as well, but I think they need to be brought up to par with other guns before adding more limitations to them again.