Thread: Tucked Away
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Old 12-02-2010, 02:04 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Loriel View Post
I do not like the cave exit at the top right. You have to squeeze past the sign to jump down, and the platform is a bit too crowded/busy for a zelda-style cave.
Aye, it is a bit too crowded but it was my original intention to have some cliffs up there from the start, but there just wasn't much room to work with. It could probably do without the sign, as it actually doesn't say anything and if the cliff was part of a real, purposeful level, I'm not sure if it would even be needed. I guess I wanted to give the appearance the platform had a purpose since you can't actually play and see that it does.

Quote:
Originally Posted by Loriel View Post
Also I am not sure I like that you can walk down to the right of the blue building, narrow paths that lead nowhere look really untidy.
This was my original thought as well, but I kind of liked it. Sure it might not serve any purpose but I like exploring nooks and crannies like that. Who knows, if it was real maybe there would be a hole under the bush. I was going to actually stick a chest back there but I think that would have just crowded that area even more.

Quote:
Originally Posted by Loriel View Post
Apart from that I think the main business problem is the lack of colour coordination in the tileset you are using, what does the level look like with a newer tileset?
No idea. There are so many custom tiles in use that using the newer tileset just makes it look like a mess.

Quote:
Originally Posted by Loriel View Post
Edit: Maybe cut down on the fences a bit and go with purely visual delineations.
I did kind of go overboard with the fences, but as I worked on the level I found they served their purpose in a logical sense: dividing up lots to their specific purposes. Though I suppose some areas like behind the stakes could do without the fences. Otherwise what may seem like crowded fenced areas arose sort of from design and symmetry. I wasn't going to crowd the left area as much as it ended up being crowded, but it looked weird if some sections weren't mirrors of the right side. I'll see what can be removed without annoying me, though.

Quote:
Originally Posted by MrAnonymous_P2P View Post
The four way split where the fences meet bothers me. It seems a bit unnecessary to have the blank space in the middle.
Hmm, I dunno, I kind of liked it. Sure, it doesn't serve much purpose but I think it looks better than just a +

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