Thread: Eryst: Hiring!
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Old 11-03-2010, 11:08 PM
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Quote:
Originally Posted by RegretZ View Post
The goal set is to make Eryst's game-play include levels and classes, along with new concepts that focus on the player's weapon. When the player enters the server, he or she will choose a class to start off as and a weapon of their choice (i.e. a scythe, a sword, a staff, dual wielded daggers, etc.). They will also be allowed to name their weapon, and when they level up they will be able to upgrade their weapon with the points they gain.

very large over-world.

Sounds like Zodiac combined with weapon upgrading. (I first thought of the old ps2 game 'Dark Cloud' where you had one main weapon and upgraded it as the game play commenced, making it more unique and powerful)

I think you should start small for an overworld though. Zodiac breaks 100 players daily and still only very few specific places are inhabited by people at any given time. Plus 2 (or 3?) of the islands are completely empty or inaccessible, along with a percentage of empty buildings. And the map is ~75% water.
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