Quote:
Originally Posted by scriptless
Nice work dusty. I was going to post something very similar to this but just mentioning I was using onwall2 got me yelled at.. lol
everyone was just saying omg onwall2 uses to many checks and that a loop and onwall would be better.. I almost want to say they claimed that onwall2 uses pixel checks not just 16x16 pixel tile checks.
is this just pure bullcrap or is there any truth to what I was told? I figure a great scripter like you might be able to clear that up? =p
EDIT:
Personally I would like to see it possible to not only detect onwall2(), but output the nearest wall cordinates.. so rounding would not be nessisary.. =/
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The only bad thing about onwall2 is that other functions have not adapted the same functionality, like tiletype() and tiles[]. So if you start working with tiles, then it becomes a pain in the ass.