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Old 10-22-2010, 04:38 PM
Crow Crow is offline
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Quote:
Originally Posted by scriptless View Post
Nice work dusty. I was going to post something very similar to this but just mentioning I was using onwall2 got me yelled at.. lol

everyone was just saying omg onwall2 uses to many checks and that a loop and onwall would be better.. I almost want to say they claimed that onwall2 uses pixel checks not just 16x16 pixel tile checks.


is this just pure bullcrap or is there any truth to what I was told? I figure a great scripter like you might be able to clear that up? =p



EDIT:
Personally I would like to see it possible to not only detect onwall2(), but output the nearest wall cordinates.. so rounding would not be nessisary.. =/
onwall2 rocks, I use it. There's nothing wrong with it. In theory, it's just like tons of onwall calls in a loop, but everything is done internally.
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