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Old 10-18-2010, 02:25 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
A new Windows beta version has been released (5.302):
- fixed chat text of shpwcharacter() npcs
- fixed a crash when sleep()ing two times in an event handler function (e.g. on Varia)
- added a new script variable $pref::Graal::cachefilenames so that we can add the option for enabling/disabling the file name cache again (in a few days)
- added some profiler entries (for /clientstats) so that we can easier see what is slowing down people on certain machines
With this latest client alot of the weapon scripts seem to not load on my first connect to Classic and I am therefore unable to move or do anything, reconnecting fixes this, seems to be something in part due to our systems on Classic as I haven't experienced this elsewhere yet though it could be possible others will.

Edit: Seems to be as a result of certain scripts that are joined to the player clientside not actually being joined and Main System requiring them in order to initialize.
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