Quote:
Originally Posted by Stefan
A new Windows beta version has been released (5.302):
- fixed chat text of shpwcharacter() npcs
- fixed a crash when sleep()ing two times in an event handler function (e.g. on Varia)
- added a new script variable $pref::Graal::cachefilenames so that we can add the option for enabling/disabling the file name cache again (in a few days)
- added some profiler entries (for /clientstats) so that we can easier see what is slowing down people on certain machines
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With this latest client alot of the weapon scripts seem to not load on my first connect to Classic and I am therefore unable to move or do anything, reconnecting fixes this, seems to be something in part due to our systems on Classic as I haven't experienced this elsewhere yet though it could be possible others will.
Edit: Seems to be as a result of certain scripts that are joined to the player clientside not actually being joined and Main System requiring them in order to initialize.