Quote:
Originally Posted by Soala
Well it's up to you, no matter how you set it, there will always be a part of the community complaining.
I myself prefer to distribute my points in skills/stats, so even if I fail at some point, it will still make my character unique. What can be considered a bad decision can also make up a reason for players to reset and go grinding again.
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I like how you can add stats like in many mmos. I have never been a fan of skill trees or talents. I consider myself to have above average intelligence but sometimes I cannot figure out what to put skill points in and that's why I originally didn't like WoW.
Quote:
Originally Posted by kia345
That is a fancy theory, but then it boils down to no strategy at all and players depending on only a handful of "tried and true" skills. Just because there is a wide variety of skills doesn't mean there's a constantly replayability factor - there's always going to be a "top tier" set up (or set ups) that people fall back on (which is bad).
In a situation where players can set their own skills, I like it best when there's very few skills, that way than can operate on a sort of rock-paper-scissors system where each option is superior in some cases, and inferior in other.
If there's going to be a lot of skills, they should be given automatically. If there's only a few, let the players choose them.
The whole "stat on level up" is lame. Rather than fixed stat increases when you level, or players selecting stat increases when they level, they should select them passively. The stat should increase as its used, during the gameplay, instead of on level up. The alternative of being able to set it yourself goes down the same roads as the skills, having an "expected" top tier stat set, or the game automatically setting it, which is just pretty much the same, only you indirectly select the stats.
[/whyiwillneverbeagamedesigner]
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going to be like at certain levels you can rank up to a new class based on what your 2nd class was. think of them as subclasses
Adventurer - > Mage -> Priest
1st class - > 3 skills
2nd class -> 2 skills
3rd class -> 3 skills
maybe a few passive skills between
Quote:
Originally Posted by smirt362
Those last two choices are the same
Also, are you making a game Cubes?
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A server, I'll never have the patience to learn everything I'd need to know to make a game. ha